Friday, January 30, 2015

Unit 2 Developing a Library CMS in Minnesota


“LibData to LibCMS: One library's evolutionary pathway to a content management system” 
(doi: http://dx.doi.org/10.1108/07378830610652086) records the effort put in by a team of librarians at University of Minnesota to port their content from a data repository over to a more active content management system (CMS).
U MN librarians looked into the advantages and disadvantages of using a CMS. This part of the article explains that the library team considered other options in light of thoughts that they should proceed cautiously and not just jump on any CMS bandwagon. They also carefully considered creating their own CMS from scratch or buying a commercially made version from a vendor. They realized that by creating their own CMS they would have control over source code, they would have no proprietary issues and they could tailor the system to their needs as a group of university libraries.
Subsequently the team developed an analysis of the requirements of the CMS, this was a terse, stripped down list of core functions. Clearly institutional experience in their last project, which resulted in a specification document with over 300 items, tempered and disciplined their new requirements to a sparse but seemingly authoritative eight points or demands for minimal requirements.
At one point in the article, Bramscher points out that the CMS would be used to handle special content, including:
Records in databases, singly or in sets. These produce pointofquery algorithmic or computed content. They may be instantiated in the form of search results based on permuted user selections. They do not exist as assembled content until an enduser creates a set of conditions such that they congeal.
Despite that last gelatinous analogy, I like that part as it succinctly states what a CMS does and how it acts with the databases, in this case the LibData, which provide content for the web pages put together using the templates created in the CMS. These webpages are created solely as a result of choices made by the user.
The article also details the tradeoffs between “content,” “management,” and “system” and the inherent tensions and tradeoffs that are assumed in automating these three areas.
The remainder of the paper reviews how the completed CMS finally performed once completed. LibCMS had a great and simple navigation system of breadcrumbs this class not being focused on HCI, I won’t go into it here, suffice it to say it is both simple as well as completely. LibCMS utilized widgets to provide dynamism in page generation (I don’t know what advantages that offers). Being a CMS for a research library, LibCMS developed a manner of handling foreign characters to smooth out problems from one character set to another, a recurring headache especially in disparately created collections of databases.
Overall this paper dealt mostly with managerial matters in choosing to buy or create a proprietary CMS for a library system and what might be a good set of requirements for developing one. I guess before I started in DigIn, I was not as interested in management perspectives, but this paper helped me understand what goals needed to be met by creating and running a CMS for a consortium of state university libraries.

Friday, January 23, 2015

675 unit 1

My collection is going to be from an image library I have created for a project that is not academic in nature, however it falls into the domain of  two previous academic disciplines I have been involved with: Politics (BA UC Santa Cruz 1993) and Graphic Design (AA Platt College 1998). So this is for a web comic that is history-based on ancient history. So far I've drawn 132 pages of this thing (about a quarter of the whole project I have outlined), of course this is done when I'm not filling my time with grad school, working, parenting and sleeping. To illustrate the ancient world, you need to know what people looked like, what they wore, where they lived and what they did and you need to draw them all convincingly. There is a great deal of archeological and artistic evidence out there, it's just a matter of knowing EVERYTHING and creating a  database of visual reference. My real visual reference has about 50 directories and each of those have about ten items on average, so there's a lot of content I could deal with. I'll try to keep it to the suggested 15 items.

I have a lot of jpegs, I also have some text files including character briefs and descriptions of historic events taken from primary and secondary sources, but mostly jpegs. I am realizing I have some ancient music, maybe eventually I could embed music into my final product? I'll see what I can do about managing some MP3s, but I'm feeling they will be strictly an option.